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Setting |
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Dwarves: Short, stunty, gruff, tough and slow. The dwarf army relies on its strong leadership and its powerful warmachines. Not much can survive a cannon in the head. Dwarves have no magic but runes instead. |
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Orcs and Goblins: Orcs are tough and strong whereas Goblins are weak and sneaky. Here you can have huge units of goblins, mushroom addicted shamans, boar mounted orcs, wyverns, giants and the great comedy of the goblin doom diver. (Basically a goblin fired by a catapult into the air to land on the enemy. |
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Ogres: Ogres are huge models and the easiest way to collect an army (you need fewer models). They have magic, Leadbealchers (ogres with handheld cannons) and can kick around the tiny gnoblers that follow them into battle. |
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Empire: These are the men of the world. They have tremendous all round ability with most types of units available to them and some special ones as well. Particular highlights include the rocket launcher and the self hating suicidal flagallents. Lizardmen: The jungle continent of Lustria is home to the crumbling, ruined empire of these strange creatures. A fully arrayed Lizardmen army is an awesome and striking battle force filled with colour and variety. Can you take on the mighty powers of the Slaan Mage Priest? |
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Warriors of Chaos: From the frozen reaches of the north come the Warriors of Chaos, a race of battle-hardened killers hell-bent on slaughter and destruction. Feared above all other foes, they are men of steel and fire, unrelenting in their dark and glorious quest to conquer the world in the name of their blasphemous gods. Chaos: Split into Beasts and Deamons, Chaos contain some of the most powerful creatures in the game. Choose from four chaos gods to worship (Nurgle, Tzeentch, Khorne or Slannesh) for your own play style, from mutated spawn to giant dragon ogres chaos has incredible flexibility. |
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| Whatever your preference, the armies are fairly well balanced and you can come up with a competitive list from any race. | ||||
GamePlay |
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Terrain is also an important part of play. Common household items like soft drink cans, coffee cups,styrofoam packing pieces, and pill bottles can be transformed into ruined cathedrals, alien habitats, or other terrain with the addition of plastic cards, putty, and a bit of patience and skill. Your local store will also have a variety of platic scenery kits which are
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Modelling
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Warhammer involves both actual table-top play and the "meta-game" of preparing models and armies for play. For many gamers the preparation of models is sometimes more important than the actual gameplay itself. Gamers purchase the figurines from their local store and then assemble and paint them before they use them in battle. The painting itself lends a sense of authenticity to the owner of the figurines, indicating how serious he or she is about the hobby. Depending on the number of units, it can take weeks or months to complete an army, this time may include modification of the original paint schemes and even model poses to personalize each army. In official tournaments, it is common to mandate that all of a player's forces be fully painted and assembled, though in more casual games only assembly of the model is required for play. Contests for best painted armies are occasionally held by Games Workshop at Games Day and by game stores or wargaming organizations at various conventions. Before such tournaments, retouching an already completed army can take weeks. Craftsmanship is an important element of play, both for gamers' own experience and tournament entries. Some tournaments include competition between gamers where points are awarded for the overall appearance of each player's army as well as for sportsmanship and victory in individual scenarios. |
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